#Super mario galaxy 2 ign Pc#
For those who want and enjoy the motion controls, or don't use handheld (which is every Switch Lite user), then they can keep it enabled, giving an element of choice so that Super Mario Galaxy can be experienced without the gimmick or as it was intended, with the gimmick.ĭoing this would have been the simplest choice, as it wouldn't require removing the cursor or completely altering gameplay segments to fit the removal of the motion controls - it's a win-win, something that emulations on PC managed to pull off. The easy way out would have been to have an option to make this cursor controllable with the right analog stick. What's the solution, then? Well, the motion controls used are for an in-game cursor - that's it. RELATED: The Pokemon Company Commits (Again) To Weeding Out And Banning Pokemon Sword And Shield Cheaters Oddly enough, Nintendo chose to swap the motion controls for touch-screen support which means that you are forced into an awkward tap-dance between joy-cons on the side and screen in the center which, for gameplay elements that combined controller and motion controls, got very tedious. The remote and nun-chuck combo doesn't translate to the joy-con in the way that Nintendo likely hoped, let alone the combined joy-con controller, and then there's the handheld. We're not on the Wii for this port, so a change would have worked. Yet it failed to deliver, opting to turn the joy-cons into Wii remotes.Īll of the motion control aspects of Super Mario Galaxy could be transformed to use other, controller-based elements - they aren't essential to the gameplay, and only served to showcase what the Wii could do. But now it's 2020, and people had hoped for this to be toned down for the Switch port. In its newest 3D entry into the Italian platformer giant, menus are operated with motion controls, because simply using the analog stick wouldn't show off the Wii's gimmick. It's the year 2007, and the Wii and DS are Nintendo's main consoles.